This paper represents a personalized context-aware mobile learning architecture for supporting student to learn English as foreign language in order to prepare for TOEFL test. We consider how to apply open learner modeling techniques to adapt…
Mobile learning (m-learning) enhances learning skills in some students. Mobile phones, Tablets, PDAs, Pocket PCs and Internet can be used jointly in order to encourage and motivate learning wherever and whenever students want to learn. In this work,…
The diversity of Indonesian society, from ethnicity, religion, race, and class, is a social asset that harmony must be maintained. Multicultural education has an important role in maintaining this harmony. Prospective social science education…
This study aims to identify learning management strategies on communication studies through Blended Learning in Higher Education. This study uses a quasi-experimental method with a non-equivalent control group research design. This design uses two…
There was a change in the implementation of education policies in the emergency period of the spread of the covid-19 virus, the learning process was carried out from home online using various learning resources. This condition triggers the emergence…
A Learning Management System (LMS) is a virtual interactive medium that modernize the classic classroom interaction in the higher education system. It allows instructors and students to share instructional materials, make class announcements, submit…
This research reports an experiment which took place in an Arab middle school in Israel. The experiment was led by three pre-service teachers who were carrying out their final project in the field of teaching mathematics using mobile phones. The…
This paper presents a learning media repository and delivery system (LMRD) for a smart classroom using IoT and mobile technologies. It was designed to support active learning pedagogy. Teachers are able to broadcast learning media or course materials…
This paper presents a new learning environment for developers of mobile apps that merges two quite different views of the same topic. Creative design and system engineering are core issues in the development process that are based on diverging…
During the last decade, the use of smartphones among teenagers in their daily life has grown significantly. Despite the efforts to use tablets in learning processes, these teenagers are often prompted to switch off their personal devices before…