The purpose of the study is to test the effectiveness of visualization of learning and memorization in the educational process in higher educational institutions. The research was carried out in higher educational institution in the Russian…
This study was designed to reveal the effectiveness of integrating educational robots (ERs) with hypermedia in improving the acquisition of scientific concepts among fifth-grade students in Jordan. The present study utilized a pretest-posttest…
The purpose of the current study was to develop an effective scale that can be used to assess the severity level of Mathematics Anxiety (MA) among students. Generally, measures for assessing MA adopt primitive questionnaires and unweighted…
This study aimed to investigate the effect of a digital mind map (DMM) assisted group investigation (GI) on students’ creativity in higher education. A pre-test post-test nonequivalent control group design was employed in this study. The study was…
This study aims to find out students’ voices towards online debate through WhatsApp as alternative media to enhance critical thinking skills during Covid-19 pandemic. Sixteen undergraduate students participated in online debate for ten sessions…
The purpose of this study was to (1) assess the impact of using Dynamic Geometry Software (DGS) on students’ mathematical abilities, (2) determine the differences in effectiveness based on study characteristics in order to help educators decide under…
The global smartphone brands were progressing aggressively over time. A sudden unexpected turbulent situation known as a global pandemic declared by the World Health Organization (WHO) about a century later in the history of human civilization stops…
The number of devices connected to the Internet using mobile devices is increasing every day. Charge for mobile data over 3G and 4G networks is high in some countries which pushes users to browse the Internet through text-only service. Facebook…
E-learning systems installed in educational institutions have increased the efficiency of scholarly processes over the years. E-learning, however, has faced many factors affecting the continuous intention of teachers and students to use e-learning,…
This paper discusses Design-Based Research (DBR) used to develop an innovation in a distance university. The innovation focuses on self-study through technology. It has results in 3 aspects which are 1) Instructors can assess knowledge and…