Browse Items (1784 total)

In 2018 until 2019 there were three events, namely tsunamis in Banten, Lampung and Central Sulawesi Provinces. The total death toll in the tsunami reached 3,754 and the number of victims suffering injuries amounted to 18,493 (BNPB, 2019). One effort…

Currently, the world of education is entering a disruptive era. Digital-based educational technology. Especially in the distance education model. The technology used is relatively unsophisticated. This study aims to: (1) develop Disruptive Innovation…

Koolinera is a web-based e-learning application about learning to cook Indonesian culinary dishes. Users are free to choose cooking classes. Culinary in Indonesia is very diverse, so many users feel confused in choosing a cooking class. No specific…

This study aims to analyze the behavior of verbal bullying, social bullying, and physical bullying in early childhood using game mobile learning. The research approach used is qualitative phenomenology. The informants of this study were 24 parents, 3…

The main objective of this research is to develop an Android-based mobile learning platform for economic education students so that they can study anywhere and anytime. Following the current trend, learning must be flexible in accordance with…

Networked learning Community (NLC)  that integrates a professional context into the learning experience that uses learning networks to promote self-efficacy and professional development. Online Learning design integrates three techniques: focus on…

The extremely vibrant, scattered, and non–transparent nature of cloud computing formulate trust management a significant challenge. According to scholars the trust and security are the two issues that are in the topmost obstacles for adopting cloud…

Hearing Healthcare is in midst of a paradigm shift and the use of mobile health technologies plays therefore a major role. Through the Bluetooth connectivity between the hearing aids and the smartphone with an accompanying app, the HCP can remotely…

The unprecedented expansion of wireless technologies and the global pandemic of 2020-2021, which forced many educational establishments out of traditional face-to-face and into online instructional environments, have created an urgency for achieving…

In the 21st century, computing and other necessary skills have become imperative for today's learners. Memorizing a book or one-way communication is incapable of fully developing all the skills required. Along with changes in the new curriculum…
Output Formats

atom, dcmes-xml, json, omeka-xml, podcast, rss2