With the proliferation of mobile devices, educational institutions have experimented with various mobile devices to implement mobile learning (M-Learning). Mobile devices have been used to facilitate, support, and enhance and extend the reach of…
Classroom Response Systems (CRS) provide lecturers a communication channel to get feedback from their students. In lessons with large audiences, CRS allow students to ask questions or state issues as the lesson continues. During the development and…
This paper discusses the teaching of Fourier Series concepts in undergraduate Electrical Engineering education with the help of an Android application, especially developed to that end. In order to better understand the links and implications, some…
It is possible to improve learnersâ?? understanding of the concept of lunar phases by using Observation based Learning (OBL). In this research, Smartphone Augmented Reality (AR) technology was used to develop a multi-viewpoint AR-based mobile…
This paper presents a systematic approach for designing a C++ app for demonstrating sorting algorithms on smartphones and tablets. It is part of an on-going project on the usages of new technologies in education. The general properties of mobile…
The MOOC M4D (Mobiles for Development) was a six weeks course from 2nd October- 16th November,2013 on advances of mobile services in many sectors that are vital to human development, such as education, health and agriculture and access to credit and…
Mobile devices have become instruments that allow new ways of interacting with institutional services. This paper describes the development of the Mobile Educational Services Application (MES app) for the Android platform. This app allows access to…
This paper evaluates and describes the usage of plastic cards, coated with conductive paint, as an input device for capacitive touchscreens. By using the developed card prototypes it should be proofed, that usage of this new kind of input device can…
The article sets out the findings of research carried out in 2013 on the Spanish tourism mobile applications. The research that covered 66 apps combined a quantitative description of this sector with qualitative categories based on a semiotic…
In a more transparent and dynamic world, in which consumers trust other consumers more for advice and recommendations on products and services, the continuity of organizations appears to be associated with socialization, the sharing of interests and…