Browse Items (1784 total)

This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous research and…

Nowadays, social networks become popular with the emerging of web-based social networking services. Recently, several mobile services are developed to connect users to their favourite social networks such as Facebook, Twitter, Flickr, etc. However,…

Abstract—Increasingly, blended learning courses are being offered in schools throughout China. One of the key factors influencing the effectiveness of blended learning is students’ acceptance. The researchers proposed six predictive dimensions that…

Using push notifications, companies can address their smartphone app users with advertising messages. Each of these notifications can mean added value for smartphone users in terms of content, but also disruption and interruption. It is therefore…

In the area of Human-Computer Interaction (HCI), the concept of Around Device Interaction (ADI) is gaining special attention nowadays. It provides the possibility of interacting with the device by making use of gestures made in the surrounding space,…

Building context-aware mobile applications is one of the most ambitious areas of research. Such applications can change their behavior according to context or perform specific tasks in specific contexts. Regardless of the application, all…

This paper describes a new model for delivering hyper-local data to mobile subscribers. Our model uses any exiting or especially created Wi-Fi hot spot as presence sensor that can open access for some user-generated content. In our approach we can…

Context-aware mobile applications can adapt to different mobile, user and application contexts. Mobile cloud computing has been integrated with those applications to benefit from the cloud resources and make up for the limited mobile resources. This…

In order to to support physical distancing activities in the teaching and learning process during the Covid-19 pandemic, an appropriate and effective learning model to fit the learning objectives must be developed. The CBE (Contextual Based on…

In this paper we describe our approach whose objective is to apply MOCOCO concepts to e-learning. After a short presentation of MOCOCO (Mobility, Cooperation, Contextualization) and IMERA (Mobile Interaction in the Augmented Real Environment)…
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