The research studied the effectiveness of the digital passion project activity for developing oral presentation skills of undergraduate students learning English as a foreign language in online education in emergencies. Considering the basic…
This research aimed to design and develop a digital platform-mediated tourism system for self-service information in small-town destinations. It focused on a case study performed in Koh Raet, Surat Thani province, Thailand. The system consists of the…
Digital technologies have been earsplittingly discussed for a long time with multi-sides of enormous benefits and challenges in educational application. When the Covid19 pandemic has outbreak worldwide, global governments have popularly employed the…
The research focuses on digital sketching aspect through a depiction of Himavanta creatures and characters from Thailand, Laos, and Myanmar, where the details of paintings, sculptures, and architectural features as well as multicultural aspiration…
In a more transparent and dynamic world, in which consumers trust other consumers more for advice and recommendations on products and services, the continuity of organizations appears to be associated with socialization, the sharing of interests and…
Abstract - With the current needs of shaping 21st-century classroom in schools, the use of technology has now become compulsory for teachers to incorporate in the classroom. The exposure to technology is highly necessary for the current generation to…
Abstract— Over the past decade, digitalization shapes the overall educational structure worldwide, with the attention received from practitioners, researchers, and policymakers for educational development. Digital technologies are bringing massive…
After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. Companies dedicated to the film industry have had to bet on…
Attention and hyperactivity disorder is one of the most frequent chronic conditions in children, which generates impulsive behaviors that cause them not to be able to concentrate properly, since they do not remember the activities that are indicated…
The purpose of this study is to conduct a bibliometric analysis of publications on 3D animation in the Scopus database. Microsoft Excel, VOSviewer for data visualisation, and Harzing's Publish or Perish for citation metrics and analysis were employed…