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Presently, social media platforms hold an excellent reputation as the closest subject and most comfortable interaction zone inside the learner's heart which makes it the most influential learning tool. However, the evaluation of the social media…

Most novice programmers consider learning to program as a difficult and challenging field of study for them. As a result, high dropout and failure rates in programming one courses reported. One of the reasons is that most programming (1) courses…

Mobile apps have penetrated the market and are being used every­where. Companies developing apps face increasing challenges such as short time to market or demand for high quality. Furthermore, the success of an app also depends on how users perceive…

The increasing number of road accidents and deaths among children in Malaysia is a concern. One of the main causes stems from lack of knowledge and skills in dealing with the complexity and condition of the road system. Recognizing the significance…

This study assessed the instrumentality of Touch ’n Go eWallet mobile app at selected areas in University Malaysia Perlis (UniMAP) and Politeknik Tuanku Syed Sirajuddin (PTSS) Perlis, Malaysia, in July and August 2019. Fifteen staff from the two…

COVID-19 is a pandemic crisis that has introduced new norm to the world where we are not encouraged to be in 3C areas, namely crowded place, confined space, and close conservation. We must also ensure that we are at least one meter apart from one…

Apart from contributing to students’ learning outcomes, learning activities with digital concept maps were useful, fun, and engaging. Kit-Build concept map is a learning framework that incorporated concept map recomposition as its essential activity.…

The recent achievements in mobile technology and wearable OS makes possible to create comfortably wearable and very capable smartwatches. They have many different sensors and powerful hardware combined with general purpose OS and all this available…

Usability evaluation is an essential activity to contribute to a higher standard of user experience. This study conducted a usability evaluation on multi-platform application according to usability attributes as defined in ISO 9241-11 standard which…

Digital technologies are viewing as a gateway to solve many of the problems arising from the crisis. How can we provide efficient education in COVID-19? To extend classroom learning to the home is a challenging task for the nations and the COVID-19…
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