Browse Items (3575 total)

This study was designed to reveal the effectiveness of integrating educational robots (ERs) with hypermedia in improving the acquisition of scientific concepts among fifth-grade students in Jordan. The present study utilized a pretest-posttest…

The purpose of the current study was to develop an effective scale that can be used to assess the severity level of Mathematics Anxiety (MA) among students. Generally, measures for assessing MA adopt primitive questionnaires and unweighted…

This study aimed to investigate the effect of a digital mind map (DMM) assisted group investigation (GI) on students’ creativity in higher education. A pre-test post-test nonequivalent control group design was employed in this study. The study was…

This study aims to find out students’ voices towards online debate through WhatsApp as alternative media to enhance critical thinking skills during Covid-19 pandemic. Sixteen undergraduate students participated in online debate for ten sessions…

The purpose of this study was to (1) assess the impact of using Dynamic Geometry Software (DGS) on students’ mathematical abilities, (2) determine the differences in effectiveness based on study characteristics in order to help educators decide under…

The global smartphone brands were progressing aggressively over time. A sudden unexpected turbulent situation known as a global pandemic declared by the World Health Organization (WHO) about a century later in the history of human civilization stops…

The number of devices connected to the Internet using mobile devices is increasing every day. Charge for mobile data over 3G and 4G networks is high in some countries which pushes users to browse the Internet through text-only service. Facebook…

E-learning systems installed in educational institutions have increased the efficiency of scholarly processes over the years. E-learning, however, has faced many factors affecting the continuous intention of teachers and students to use e-learning,…

This paper discusses Design-Based Research (DBR) used to  develop an innovation in a distance university. The innovation focuses on    self-study through technology. It has results in 3 aspects which are 1) Instructors can assess knowledge and…

The researchers implemented the quasi-experimental method of research. This research was conducted at SMAN 1 Ngemplak, Indonesia. The research was conducted from March to April 2020. In this study, the samples consisted of 70 students divided into…
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