Browse Items (3575 total)

The study aimed to investigate the effectiveness of using interactive simulation in developing some physics concepts in a sample of kindergarten children. To achieve the study objective, a semi-experimental method was used. The study sample consisted…

The use of Google Meet (GM) application for teaching and learning implementation online is one of the methods in the teaching manual that has been introduced by the Ministry of Higher Education (MOHE). This study aimed to identify the level of…

The purpose of this study was to investigate effectiveness of the different pattern of the digital story in the development linguistic intelligence skills and Mindfulness in Jordanian primary students during the Corona pandemic. Quasi experimental…

This study aims to develop and identify the effect of SMART-P training on parenting knowledge and children's cognitive development. This research is included as Mix Method research with an ADDIE development model and experimental quantitative…

The paper investigates the effectiveness of personal smartphones and other mobile devices for learning English at the tertiary level during hostility in Ukraine. The research methods included 1) general theoretical methods (analysis and synthesis);…

Students in engineering education need high-quality educational materials, and what is the most important, continually up-to-dated courses. The students need a possibility to self-assess their skills and knowledge as the learning steps for…

This study aims to determine the effectiveness of mobile learning based android in learning vocabulary at the seventh-grade students of SMP Batara Gowa. This type of research is pre-experimental. The research design used was pre-experimental design,…

This study aimed to examine the effectiveness of mobile blended compared to conventional problem-based learning on mathematical problem-solving skills and look for students' responses about the use of online learning. The study was conducted using a…

The purpose of this study was to (1) assess the impact of using Dynamic Geometry Software (DGS) on students’ mathematical abilities, (2) determine the differences in effectiveness based on study characteristics in order to help educators decide under…

This paper presents methodology for user identification on smartphone and mini-tablet using finger based gestures. In this paper, a set of four features, namely Signature Precision (SP), Finger Pressure (FP), Movement Time (MT), and Speed were…
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