Smartphones and high-speed network connections allow businesses to deliver information to customers faster and more efficiently than ever before. This study analyses the most-cited articles on smartphone online marketing. A bibliometric mapping…
The explosions of new media led the studies of interactive storytelling in the area of creative industry. The field of interactive storytelling is identified as the key prospect areas of the study. Hence future research directions are call upon for…
Learning media is one of the important components in the process of implementing learning, especially during the current pandemic. But in reality there are still few teachers who use media in the learning process, causing student learning outcomes to…
Attachment styles are indispensable elements in evoking human behavior. Precious and priceless social relations or social behavior of every individual is ever more determined by these styles only. Adapting to positive well-being at home, school and…
Education field has seen numerous revolutions and innovations that have altered the teaching and learning process through the emergence of Information and Communications Technology (ICT) which provides numerous benefits to both educators and…
— SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The…
In VLSI, power optimization is the main criteria for all the portable mobile applications and developments because of its impact on system performance. The performance of an adder has significant impact on overall performance of a digital system.…
The purpose of this study was to determine and apply (1) the Augmented Reality (AR) development process; (2) AR model design; (3) application of AR technology; and (4) the results of AR development that can be used as a support for learning methods…
This study aims to implement integrated learning of local wisdom forms in Mobile Augmented Reality (MAR) application and analyze their impact on learning attitude, learning motivation and Geometry concept understanding of pre-service mathematics…
Schools as a source of knowledge need to facilitate the 3D geometric thinking process involving a series of cognitive action. Therefore, this research investigates the potential of integrating augmented reality (AR) into the 6E instructional 3D…