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In a client-server mobile learning system, client mobile software must run on the mobile phone to acquire, package, and send studentâ??s interaction data via the mobile communications network to the connected mobile application server. The server…

In this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computerâ??s motherboard, the game was designed. The action within the game is consistent…

Mobile devices are everywhere and mobile learning has emerged as a potential educational environment; however it is relatively new to Cyprus educational system. The purpose of this research work is to assess and determine the readiness; and evaluate…

In this paper, we discuss the issue of adaptativity in mobile learning. To adapt a system, we need a learner model. We discuss the limits of learner model in the environment of mobility. We present LIP (Learner Information Package) and we propose an…

Modern project-based education requires students to be able to work with digital materials both in and out of the classroom. Field trips are often an integral part of such projects and greatly benefit studentsâ?? learning by allowing them to engage…

Mobile phones and related gadgets in networks are omnipresent at our students, advertising itself as the platform for mobile, pervasive learning. Currently, these devices rapidly open and enhance, being soon able to serve as a major platform for…

One important field where mobile technology can make significant contributions is education. However one criticism in mobile education is that students receive impersonal teaching. Affective computing may give a solution to this problem. In this…

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