Supplier evaluation activities play a key role in the organization because they can significantly reduce the price of goods and increase company competitiveness. On the other side demands for aspects of quality, delivery time, and costs in…
This study is aimed to explore the dimensions for appropriate deaf people usability evaluation model for M-banking application in order to enhancetheir satisfaction. Through the systematic literature review (SLR) conducted, four dimensions…
The development of information and communication technology affects the learning methods and media used. Augmented Reality technology allows students to experience learning with objects that can be seen in person. The purpose of the study was to see…
Marker in augmented reality plays a major part to initiate a virtual object in an augmented environment. Choosing a correct and reliable marker would increase the chance of creating a more stable augmented object especially for visualizing a building…
Mobile technology seems crucial for learning and teaching as it plays an important role in student’s social, emotional and academic life. This paper examines its role in secondary education focusing in mobile applications that support literacy and…
For many adolescents in developed countries mobile apps can be the easy way for learning and teaching. This paper examines its role in secondary education focusing in mobile applications that support autistic students. The results of a research…
With the increasing relevance of smartphones, more and more companies are trying to use mobile apps for their business purposes. At the same time, the digital transformation and online trade are putting increasing pressure on the stationary retail…
The use of mobile devices is increasing in daily learning activities, providing single-person use combined with interactive learning materials, simulations, voice recognition and educational games. Mobile app stores bring to learners a large amount…
This research aims to build a boarding house recommender system based on the Fuzzy TOPSIS method. This application can be utilized by the student community to discover a suitable boarding house. This research uses the classic life cycle (waterfall)…
Mobile learning (or m-learning) is the ability to learn anywhere and at any time using a portable electronic device. Mobile technologies gradually integrate into learnedness. Mobile devices and apps are changing the way learners acquires English.…