Browse Items (3575 total)

Banks have changed from paper-based banking solutions provider to the latest of the technologies like mobile banking. Adoption of mobile-banking has received more attention in recent years, because there are more phones than computers in the market.…

The aim of this research is to design a proposed model for Mobile Digital Content Applications Based on Gamification and measure its effectiveness in the development of psychological well-being among the graduate students of King Abdulaziz University…

The COVID-19 pandemic led to the implementation of the Work From Home (WFH) policy. The impact of this policy is to replace the process of teaching and learning activities by using an online learning system. In this industrial era 4.0, the…

The rise of m-commerce has brought the intention to the privacy concerns among mobile users, and studies showed that it is an important factor that affects attitude and intention to purchase smartphone apps. The objective of this paper is to…

This study investigates the effect of smartphone addiction, achievement motivation, and textbook reading intensity on academic achievement. This quantitative study involved 720 students from two public universities. The cluster random sampling…

This research aims to discover the effect of STEM autonomous learning city map application on the students’ critical thinking skills. The design of the research is quasi-experimental with pre-test and post-test control groups. The population of the…

Proficiency in English occupies a significant place in the newly formed Kurdistan region of Iraq.  English is considered a window of opportunities and economic development of its people and the region. The quality of teaching and learning plays a…

The study aimed to probe the effect of solving mathematical problems through using Mobile Learning (ML) on the seventh grade students' ability to solve them in Jordan. The study sample consisted of fifty-four (54) students of seventh basic grade in…

The study investigated the relationship between the overall scientific performance of the pre-test and post-test and the impact of the application of "Microb" on scientific performance. The theme is "microorganisms and their effects". The sample…

This study aims to investigate the effect of using an educational computer game on the improvement of learning English language vocabulary in the city of Irbid. To achieve this aim was programmed a computer game to teach third graders English…
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