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The article sets out the findings of research carried out in 2013 on the Spanish tourism mobile applications. The research that covered 66 apps combined a quantitative description of this sector with qualitative categories based on a semiotic…

Different types of e-assessment systems that are recognized at universities and based on the campus wireless have been developed. These systems help the students to use their Mobile Phones as learning media to access the information more easily from…

Developing writing skills in a foreign language is one of the demanding tasks for both teachers and students. It not only demands extensive reading and intensive practice in writing both inside and outside the classroom but also timely feedback and…

The use of mobile phones is increasing all the time. These phones have become increasingly vital and beneficial in all parts of our lives, including social and business sides. Mobile applications are expanding with new upgrades and editions every day…

The ability to understand and regulate emotions in ourselves and others is essential for the healthy development of all human beings. It helps people comprehend themselves and other people, it guides response and decision making and enhances the…

This study was aimed at investigating; (1) the pre-service teachers used the MobApps (WhatsApp, U-Dictionary, and Email) to participate in mobile-assisted language learning (MALL) viewed from the critical thinking ability in the teaching of writing…

M-learning has the potential to take education out of classroom boundaries. Based on the device used, any student/learner can access a vast area of content. Varying from podcasts to videos, participate in virtual lessons or just ask a mentor over the…

Nowadays, mobile applications seem to play a vital role in both dyslexia screening and intervention, accumulating numerous assets and comforts in according to dyslexics’ needs and learning pace. Initial detection of students’ disabilities, followed…

Mobile learning (or m-learning) is the ability to learn anywhere and at any time using a portable electronic device. Mobile technologies gradually integrate into learnedness. Mobile devices and apps are changing the way learners acquires English.…

 This research aims to build a boarding house recommender system based on the Fuzzy TOPSIS method. This application can be utilized by the student community to discover a suitable boarding house. This research uses the classic life cycle (waterfall)…
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