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Today’s world is technology-oriented, and the use of mobile devices is imperative for individuals to keep pace with the modern lifestyle. This paper aims to determine the causes that formulate a consumer’s choice to adopt mobile payment technology in…

This learning media innovation research aims to: (1) develop learning innovations of augmented reality learning media interactive tractor machine with 3D model; (2) test the feasibility level of the most recent advances learning media innovation; and…

In this research, we discuss the implementation of multi-hop communication in sending data regarding the temperature, humidity and the water quality of Maninjau Lake area by utilizing wireless sensor network (WSN) technology. Maninjau lake has seen a…

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In our culture, mental health is explained through a sound efficient mind with controlled emotions. A mentally healthy person when threatened with conflicts and frustrations maintains balance by working against stress. Mental health is the ability to…

Information and communication technology continues to grow and affects many areas of life, including the field of health, especially cancer. The development of health knowledge can be disseminated by utilizing mobile application based learning…

This paper presents an idea on how to utilize mobile phones to support learning in the classroom. The paper also tries to initiate discussion on whether we can create new kinds of learning applications using mobile devices and whether this could be…

In this paper, we present a digital application developed to prevent teachers’ absenteeism in a private university in Indonesia. In particular, we evaluated the development and the application of an Android-based attendance management system (AAMS)…

This short article reports on teachers’ use and perception of digital assessment recourses in primary school classroom. A total of eighteen primary school teachers participated in the study where they were asked to experience of using Kahoot and…

Theatrical activities have been used to promote an authentic learning environment. However, the incorporation of simple daily technology, like smartphones, to enable students to produce a video of their theatrical activities has not been explored in…
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